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4.5: Shader compiler throws "Empty program string'' error on missing pro...
To reproduce:1. Import the repro package2. Create a new material and add the RGBMSkyboxCubed shader to it3. An error that says "Shad... Read more
Monodevelop unfolds all folded segments on save sometimes
To reproduce:1. Create a script and open it in monodevelop2. Make sure folding is enabled3. Write some code in Start() or Update() a... Read more
DX11 standalone on dual screen always runs on the same screen
To reproduce:You must be using a dual screen setup1. Create a new project2. Enable dx113. Build & run windows standalone4. In th... Read more
Filter does not reset after selecting an object in a scene view
To reproduce:1. Create a new project2. In the scene view, add a cube and a cylinder3. In the search field, type "cyl"4. Select cylin... Read more
Gizmos.DrawFrustum does not draw align properly with a camera
To reproduce:1. Create a new project2. Attach this script to the main camera:void OnDrawGizmos () {Transform thisTransform = transfo... Read more
An item from the hierarchy search results does not get selected with the...
1. Create a new project2. In the Hierarchy view search type "M"3. Click the down arrow key4. Notice that the Main Camera does not ge... Read more
Memory overhead for mesh objects is larger on iOS
To reproduce:1. Open the attached project2. Open the Build Settings3. Check "Development Build"4. Build for Mac Standalone and iOS5.... Read more
OnTriggerStay does not get called at all
To reproduce:1. Open attached project2. Open scene Test3. Enter play mode, note the logs - they only print the OnTriggerEnter but no... Read more
All about bugs
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