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UIElements throw exceptions when there are ~200 and more symbols
To reproduce:1. Open the “UIElementsTextException” project2. Open the UIelementsWindow window (Test → UIelementsWindow)3. Create a n... Read more
Sprite Atlases are not released when removing unused assets in Build
How to reproduce:1. Open the user-attached project2. Open the Addressables Groups window (Window → Asset Management → Addressables →... Read more
Sprite Atlas is not released when there are other unreleased Sprite Atlases
How to reproduce:1. Open the user-attached project2. Open the Addressables Groups window (Window → Asset Management → Addressables →... Read more
NullReferenceException when clicking on the Transition from Any State in...
How to reproduce:1. Open the attached project “AnimatorBug”2. Open the “SampleScene”3. Delete a “New Animator Controller” Animator C... Read more
URP Custom Render Pass does not work when using 2D Renderer
To reproduce:1. Open the user’s project2. Select “URP-HighFidelity” in the Settings folder3. Set “New2DRendererData” as Default in t... Read more
"{fileID: 0}" gets appended to "ProjectSettings.asset" file when buildin...
How to reproduce:1. Create a new project2. Install the "Input System" package3. In the system's file manager navigate to "\[Project ... Read more
[Metal] "Attempt to load AA-ed RT contents after it was resolved without...
How to reproduce:1. Open the attached Unity project "UniversalGraphicsTest_2D"2. Make sure that the "010_2D_Sprite_Mask_Normals" Sce... Read more
unity_MatrixPreviousM is not updating when the GameObject changes position
Reproduction steps:1. Open the attached project “CustomSRP_MotionVectors”2. Open the “Scene 01_MotionVector” Scene3. Enter Play mode... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more
[VFX Graph] VFX Graph is not correctly replaced by the graph with the sa...
How to reproduce:1. Create a new VFX graph2. Delete 'Simple Particle System' from the graph and add 'Heads and Sparks' system to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS