Search Issue Tracker
Fixed
Votes
0
Found in
2022.1.9f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-14391
Regression
Yes
NullReferenceException when clicking on the Transition from Any State in Animator window after deleting Animator Controller and creating a new one
How to reproduce:
1. Open the attached project “AnimatorBug”
2. Open the “SampleScene”
3. Delete a “New Animator Controller” Animator Controller in the Assets folder
4. Create the new Animator Controller and attach it to the “GameObject” GameObject
5. Open the new Animator Controller and create an Empty State
6. Make a transition from Any State to the created State
7. Click on the Transition from Any State
8. Observe the Console
Expected result: There are no errors
Actual result: NullReferenceException errors appear
Reproduced with: 2022.1.0a6, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Not reproduced with: 2020.3.36f1, 2021.3.6f1, 2022.1.0a5
Reproduced on: Windows 11 Pro
Note:
-Not reproduced if the Animator Controller is not assigned to an Animator Component on the GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-7732