Search Issue Tracker
Fixed in 2022.2.4f1
Fixed in 2023.1.0a19
Votes
0
Found in
2022.1.9f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-14391
Regression
Yes
NullReferenceException when clicking on the Transition from Any State in Animator window after deleting Animator Controller and creating a new one
How to reproduce:
1. Open the attached project “AnimatorBug”
2. Open the “SampleScene”
3. Delete a “New Animator Controller” Animator Controller in the Assets folder
4. Create the new Animator Controller and attach it to the “GameObject” GameObject
5. Open the new Animator Controller and create an Empty State
6. Make a transition from Any State to the created State
7. Click on the Transition from Any State
8. Observe the Console
Expected result: There are no errors
Actual result: NullReferenceException errors appear
Reproduced with: 2022.1.0a6, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Not reproduced with: 2020.3.36f1, 2021.3.6f1, 2022.1.0a5
Reproduced on: Windows 11 Pro
Note:
-Not reproduced if the Animator Controller is not assigned to an Animator Component on the GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2022.2.4f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-7732
Resolution Note (fix version 2023.1.0a19):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-7732