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[PLM] Supersampling doesn't work
Steps for reproduction:1) Download the attach project2) Open the scene `t1`3) In custom lightmap parameters, change anti-aliasing va... Read more
[XR] Rendering a camera with an offset and scaled viewport after the mai...
Black screen or artifacts appear when rendering a camera with an offset and scaled viewport (scissor rect) after the main camera. Ex... Read more
[Unity][GraphicsInitialize] - 2017.3 - 2017.3 app takes ~2.5 seconds lon...
A Unity 2017.3 app takes ~2.5 seconds longer to load than a Unity 5.4 app on RS4 (Time spent in UnityPlayer.dll!Export...New functio... Read more
Building AssetBundles using batchmode, deletes files inside "Library/Scr...
Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built wi... Read more
NavMeshAgent.Warp() changes the transform position when updatePosition =...
Steps to reproduce: 1. Download and open the newest attached project(warpbug.zip)2. Enter Playmode3. Press space to set updatePositi... Read more
Editor starts lagging in play mode when using a specific mouse on MacBook
To reproduce:1. Open project2. Play scene3. Move mouse cursor in game view window when LMB is pressed Expected vs Actual: editor sho... Read more
Using custom editor window and changing GUILayout group option overtime ...
To reproduce:1. Open project2. In menu choose Tests -> TestEditor3. Open Profiler4. Click and hold [TestEditor] title bar and mov... Read more
If a TextAsset is created from a .txt file that uses the wrong type of e...
If a TextAsset is created from a .txt file that uses the wrong type of encoding, Unity will just return an empty string WITHOUT rais... Read more
Deactivating an object which has a Rigidbody triggers unnecessary check ...
Reproduction steps:1. Open the attached project "Test.zip";2. Open TestScene.unity;3. Enter a play mode;4. Toggle the Sphere game ob... Read more
Excessively high CPU usage when profiling editor after pausing the game
Steps to reproduce:1. Open PROJECT_NAME2. Select the "Application (Main Client)" and make sure that the selected backend is BACKEND_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes