Search Issue Tracker
Regression: sprite editor does not slice the sprites
To reproduce:1. Open New Unity Project 42. Select test sprite in project view3. Open Sprite Editor4. Slice the sprite5. Notice in th... Read more
Unable to add two of the same 2D colliders to one sprite
1. Add two of the same 2D collider component to one sprite (sprite collider fx)2. You get pop up window saying you can't do that Read more
Crash when deoptimizing the transform hierarchy
Steps to reproduce : - import the project attached- open the Animation window and select Star Group Rotate- in the Inspector click o... Read more
2D gravity doesn't work properly
To Reproduce:1. Open test scene found in attached project (gravitybug.zip)2. Enter play mode3. Move a bit to left, move a bit to rig... Read more
Editor performance is very slow when manipulating objects which contain ...
Steps to reproduce : - import the project attached- open the scene "Overkill on Box Colliders"- select all the cubes- try to manipul... Read more
Recursively nested serializable objects lost enum drop downs after the f...
Steps to reproduce : - import the project attached- select the New NestedObjectRoot- in the Inspector expand Child then Children and... Read more
Objects with joints attached move, when the parent object is disabled/en...
To Reproduce:1. Open bugreportproject2. Open test scene3. Enter play mode4. Click "One Frame Activity Toggle" several times you shou... Read more
EdgeCollider2Ds show up in the scene and game view with a green line tha...
Steps to reproduce : - import the project attached at Case 567090- in the scene create any primitive- add an EdgeCollider2D and noti... Read more
Transitions in mecanim state machine causing freeze with mirrored animat...
Steps to reproduce : - import the project attached- open the scene Mirror Test- press play and notice that the blue character freeze... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized