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Hair transmission works incorrectly when using the Physical Hair Shader ...
How to reproduce:1. Open the attached project "Hair Transmission problem.zip"2. Open the "OutdoorsScene" Scene3. Open the "Test Hair... Read more
[CacheServer] After you disable CacheServer during ongoing upload, all n...
Steps:- preparation: clear Accelerator cache folder1 Create new HDRP project (or use any relatively big project you have)2 Open proj... Read more
TextCore LineBreakingRule Reimplementation
when try to read a set of line breaking rules, textcore uses a hardcoded path to load the asset : [https://github.cds.internal.unity... Read more
[VFX Graph] Selection outline has offset if VFX has SG assigned
How to reproduce: Import the attached package Select VFX in the Scene View Observe that VFX is not outlined but rather placed on the... Read more
long press/release on down key cause unexpected field navigation
open attached project, enter playmode and select multiline field enter some text(multiple lines) navigate the text in multiline fiel... Read more
[Profiler] Custom Module Frame Chart isn't populated after Player switch...
How to reproduce:1. Open the user's attached "profiler-bug.zip" project2. Open the Scene "SampleScene"3. Open the Profiler (Window-&... Read more
Mesh in preview does not have lightning when "Rendering Layer Mask" is s...
Reproduction steps:1. Open the user's attached project2. Select "ExampleAssets/Sphere"3. In the Inspector, make sure that the "Rende... Read more
Mirror reflections are rendered incorrectly when two mirrors are facing ...
How to reproduce:1. Open the attached user project2. Open Scene “ReflectionInspection“ (Assets/Scenes)3. Observe the “Mirror“ GameOb... Read more
Cloud Preset doesn't change when changing via Script in Play Mode
How to reproduce:1. Open the attached user project2. Open the “OutdoorsScene“ Scene (Assets)3. Enter Play Mode Expected result: In t... Read more
Terrain Details aren't rendered when built on WebGL
How to reproduce:1. Open the attached user project2. Build And Run (File > Build And Run) Expected result: The Terrain Objects ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS