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Rotation fields become empty when revert to prefab is clicked
1. Create a new project2. Turn your default main camera into a prefab3. Enter any number to rotation X field4. Click "Revert"5. Noti... Read more
VertexLit Point Lights cause a very visible 'pop' when entering the rang...
To reproduce:1. Open project BrokenVLights2. Open scene VertexLightsAreBroken3. Attach LightMover script to point light4. Run5. Ligh... Read more
Memory leaking when moving terrain
To reproduce:1. Open attached project2. Open scene "Level"3. Enter play mode and inspect the memory usage of the editor - it increas... Read more
The Unity stand-alone player is ignoring 'Default is Native resolution" ...
To reproduce:1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled.2. Run the built ... Read more
When using materials with texture offsets, lightmapping sometimes uses z...
To reproduce:1. Open attached project2. Open scene 'scene'3. Open lightmapping tab4. Bake lightmaps5. Notice that incorrect offset i... Read more
c# version of function prototype missing a parameter
To reproduce:1. Open file:///Applications/Unity/Documentation/ScriptReference/PrefabUtility.RevertPrefabInstance.html2. Check C# ver... Read more
Broken link in the Scripting Reference
The page contains a broken link "See Also: Browser to Unity communication"http://docs.unity3d.com/Documentation/ScriptReference/Appl... Read more
Moving an object with local tool handles causes other axis to move incor...
To reproduce:1. Create a new project2. Make sure the tool handles are set to local3. Set the camera position to (0,0,0)4. Set the ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template