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SetCursor isn't working properly in webplayer in OSX
To reproduce:1. Open Cursor project2. Enter play mode to test the cursor switching (it works)3. Build & run for webplayer4. Togg... Read more
Linear Color Space is available on free version
User noticed that "Linear" color space is enabled in free version, though it is pro version feature. Also on Win Store Apps this fea... Read more
EditorGUI.CurveField does not deal well with the 'ranges' argument
EditorGUI.CurveField does not respect 'ranges' argument 1) Open curve-ranges-bug.unity2) Select the GameObject in the scene3) Click ... Read more
Navigation window filter doesn't work on Terrain
Steps to reproduce : - import the project attached- open the scene- go to Window > Navigation- select Terrains in the Scene Filte... Read more
Sprite packer tries to reimport deleted textures (which cause unity to c...
To reproduce:1. Open project Cars2. When the project is loading there is a possibility of a crash, since there is a 13mb texture dec... Read more
Edgecollider is only visible when editing it
1. Have any sprite in scene and add edge collider component to it Observe that the collider is only visible when editing it (though ... Read more
After editing one polygon-collider edit point, it's impossible to edit i...
1. Have any sprite in scene and add polygon collider component2. hold down shift and edit the collider3. Try and edit the polygon co... Read more
undo after adding edge collider component to sprite produces error
1. have sprite in scene2. add edge collider and then undo the action (crtl+z) console shows error: The targets array should not be u... Read more
Not possible to edit sprite collider in inspector or via hold+shift
1. add sprite collider to sprite in scene2. observe that there is no edit check box in inspector of said sprite3. Observe that hold+... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized