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Console windows is leaking memory when you outputting a lot of data into...
Steps to reproduce:1. Open the attached project2. Open the test.unity scene3. Play the scene4. Open the task manager and observe how... Read more
Custom ScriptableObject icon is not displayed in the inspector within fi...
Reproduction steps:1. Open the attached project "CustomIconRepro.zip";2. Open the "ExampleScene";3. Under ExampleObject, observe the... Read more
GameObject is affected by animation curve when in Animation window it is...
Steps to reproduce #1:1. Download attached project and open "test" scene2. Select "Humaniod_NewRoot" GameObject3. Play animation in ... Read more
Crashes on GameObject::ActivateAwakeRecursivelyInternal when opening scene
To reproduce:1. Open my attached project2. In Project window, double click the Cow Facility scene to open it Expected: editor doesn'... Read more
[macOS] Fatal error is thrown when displaying Unity > About Unity
Steps to reproduce:1. Open any project which is saved in older/newer version of Unity (macOS)2. During opening Unity check project v... Read more
ScriptableObject values are not present after compilation
Steps to reproduce:1. Open user attached project2. Create Scriptable Object script3. Create an asset of SO4. Change some code in IDE... Read more
[Mobile] ArgumentException: Object of type 'Il2CppCompilerBug+BoxedInt' ...
Step to reproduce:1. Open user attached project2. Make sure Scripting Backend is set as IL2CPP3. Deploy to device ArgumentException:... Read more
UnityEngine.Experimental.XR.Boundary.TryGetGeometry always returns false
How to reproduce:1. Download attached project file and open "BoundaryTest" Scene2. In Assets\HoloToolkit\Boundary\Scripts\BoundaryMa... Read more
[Daydream] Hybrid application renders black after Daydream->None device ...
1. Open the user attached project2. Make sure that Daydream would be selected in XR Settings and Graphics Jobs would be enabled3. Bu... Read more
Dynamic Batching broken for objects lit by light probe proxy volumes
How to reproduce:1. Download attached project and open the LightVolumes.unity scene2. Let light baking finish3. Press play4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open