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Cannot swap scripts in the Inspector window anymore
Steps to reproduce:1. Download and open attached project.2. Open scene named "main".3. Select game object named "GameObject" and not... Read more
Projectors renders a Cube 2 times even there is no valid 2nd object to r...
Steps to reproduce: 1) Download attached project "Projector Bug.zip" and open in Unity.2) In Hierarchy tab, click on Should Be Ignor... Read more
[CommandBuffer][DX9] Inconsistent Behaviour Across Graphics APIs
Reproduction steps:1. Download "Report-Updated5.3-Fixed" project (6/15/2016 - 9:59).2. Open and play it with "-force-d3d11" or "-for... Read more
Multiplayer tab doesn't refresh automatically on opening any more
I believe that it is regression, but I am not sure ... This reproduces on both Staging and Production only in 5.3 - doesn't repro on... Read more
[Networking]Invalid IL code when passing array of enums to the method
Steps to reproduce:1. Download and open attached project.2. Open scene named "MainMenu".3. Enter the Play mode.4. In the "Game" wind... Read more
[Console]Identical error messages cannot be collapsed when they are caus...
[It is more like a future request] Steps to reproduce:1. Download and open attached project.2. Open scene named "MainMenu".3. Enter ... Read more
"depthSurface == NULL || rcolorZero->backBuffer == depthSurface->backBuf...
Windows 7 64b I created new empty project and was playing with Connect windowIn couple minutes after I created this project - Game v... Read more
[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play Crash! Note: This happens when trying ... Read more
OnApplicationPause(false) is called when the game was not paused before
Reproduction steps:1. Open attached project2. Open "Scene1"3. Play the scene4. Notice that "False" is called in the console OnApplic... Read more
5.5: serialized shader data size has increased in some cases
Unity 5.5 added fully binary shader serialization. This means much better loading times, however it seems that uncompressed shader d... Read more
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