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1
votes
Not Reproducible

Crash when modifying blendshape weights

Asset Import

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Dec 06, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the FBX attached- add it to an empty scene- select the head in the Hierarchy and expand the blendshape... Read more

6
votes
Fixed

Generated AOT code is wrong when building for iOS on Windows

iOS

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Dec 11, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create a new project2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Tick... Read more

0
votes
Fixed

Mesh disappears from prefab after using Graphics.DrawMesh

Assets Management

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Dec 17, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call set... Read more

0
votes
Fixed
0
votes
Fixed
0
votes
Fixed

User should not be able to select "Delete" when the delete option is not...

Editor - Other

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Dec 18, 2013

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Version/s: 4.5.0a3

It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more

0
votes
By Design

If Sprite window is open, user expects to move the window

2D

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Dec 18, 2013

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Version/s: 4.5.0a3

If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more

0
votes
Fixed

The yellow warning message Automating slicing of

2D

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Dec 18, 2013

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Version/s: 4.5.0a3

The yellow warning message "Automating slicing of compressed textures gives imperfect results!" Gives the impression that something ... Read more

2
votes
Fixed

Removing RigidBody2D in play mode disables the 2D collider

Physics2D

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Dec 19, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.2. Run the scene.3. Whil... Read more

5
votes
Fixed

Loading of serialized specific ScriptableObject fails with System.Argume...

WP8

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Dec 11, 2013

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Version/s: 4.3.1f1

The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more

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