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[Shader] PerRendererData attribute has same functionality as HideInInspe...
Problem: "MaterialProperty.PropFlags.PerRendererData" currently has the same functionality as "MaterialProperty.PropFlags.HideInInsp... Read more
[Crash] Unity crashes when selecting a .bytes file with given project
[Crash] Unity crashes when selecting a .bytes file with given project How we can reproduce it using the example you attached: 1) Nav... Read more
[Metal] Shader does not work on Metal and does not produce any errors or...
Steps to reproduce:1. Open “MetalBug.zip” Unity project2. Double-click on “Cube” object in Hierarchy to focus it in Scene view Expec... Read more
Visual Studio Code "hangs" on debugging
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "scene1" scene3. Open "MettaurAI" script with Visual Studio Code4. Put... Read more
[Android][Daydream] Flickering in left eye on Google Pixel 2 when using ...
How to reproduce:1. Open the attached "TankSmaller" project and change your platform to Android (or use -buildTarget <Android>... Read more
UDPClient does mot receive UDP messages in Editor/Build
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Generate UDP messages on the local network using port ... Read more
[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent te...
Reproduction steps:1. Open the attached project.2. Go to 'File > Build Settings > Player Settings'.3. Check the 'Metal Editor ... Read more
No warning about scripts being compiled is shown after trying to add a n...
There used to be a warning shown after trying to add a script just after creating it and while the engine was compiling all the scri... Read more
[Animator] First frame of animator isn't updated by PlayableGraph after ...
Steps to reproduce:1. Open user attached project2. Open TestScene.unity3. Play the scene4. Press respawn from the GUI- observe that ... Read more
Particles: Crash regression when particle system has no Renderer module
To reproduce: 1. Create a new project2. Create a particle system3. Remove the renderer module4. Enter play mode5. Move the particle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open