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Android application crashes when renderer of the GameObject is disabled ...
This is only reproducible when the Development Build option in the build settings is disabled. Reproduced on:Samsung Galaxy S III (G... Read more
[Graphics] Particle system stops rendering once the main particle object...
To reproduce:1. Create a new project2. Import attached leaves.unitypackage3. Add leaves prefab into the scene4. Move aroundExpected ... Read more
Script Reference displays JS examples when C# is selected
http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more
Crash due to invalid TransformInfo
Steps to reproduce : - import the project attached in the user's last reply- open the "test" scene and press play- look straight up-... Read more
Incorrect rotation drive mode X&YZ parse
To reproduce:1. Attach a configurable joint component to any game object2. Click on a "Rotation Drive Mode" setting to expand the dr... Read more
[MeshRenderer] Transparent line get's rendered
To reproduce:1. Open attached project2. Open game.unity scene3. Look aroundExpected result: Everything renders correctlyActual resul... Read more
Animation window does not allow adding curves of bool mecanim parameters
1) Open attached project/scene2) Look at 'Subcontroller' in the Animator Controller window and observe the parameters3) Select 'Cont... Read more
Matrices passed to shader corrupt
Steps to reproduce : - import the project attached- open the scene- press play and notice the corrupted the tree *Note:Only occurs o... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached- open the test scene- press play and notice the red light is used- open the proje... Read more
Clipping on the local axis when using GUIUtility.RotateAroundPivot to in...
Steps to reproduce : - import the project attached- open the "TileMap" scene- select the TileMap game object in the Hierarchy- click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed