Search Issue Tracker

0
votes
Not Reproducible

Profiling of WP8 player stops working after Editor restart

WP8

-

Dec 12, 2013

-

Version/s: 4.2.2f1

Steps to reproduce:1. Open Unity2. Export Visual Studio project3. Deploy and run on device as Release4. In Editor, open profiler tab... Read more

0
votes
Not Reproducible

Webplayer camera stutters in Chrome on 'NVIDIA GeForce GT 650M 1024 MB' GPU

Webplayer

-

Dec 10, 2013

-

Version/s: 4.3.1f1

To reproduce:1) Open the attached project2) Build it for Webplayer3) Run it on google Chrome and you will notice that camera stutter... Read more

0
votes
Duplicate

Exceptions are thrown when a script is added as a component

Inspector Functionality

-

Dec 12, 2013

-

Version/s: 4.5.0a3

To reproduce:1. Create a new project or open the attached one2. Select "Main Camera" and click "Add Component" in the Inspector3. Se... Read more

2
votes
Postponed

Sorting layers do NOT get exported with packages

2D

-

Dec 06, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Create new project2. Import 2dcontroller-final.package3. Open 2DCharacterController scene4. 2DCharacter's Sprite Ren... Read more

0
votes
Duplicate

Rect Transform and Box Collider2d get misplaced from each other in play ...

2D

-

Dec 12, 2013

-

Version/s: 4.5.0a3

To reproduce:1. Open attached project2. Select the sprite "terrainas" and add it to the scene3. Attach a Rect Transform to the sprit... Read more

0
votes
Won't Fix

[Crash] Out of memory crash entering Play mode. Potentially Scaleform re...

Graphics - General

-

Dec 11, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Create a new project2. Import bug.unitypackage3. Open RenderingBug scene4. Enter play modeExpected result: You enter... Read more

0
votes
Fixed

Sprite texture with GLES3.0 graphics level is always white on device

Android

-

Dec 12, 2013

-

Version/s: 4.3.1f1

With GLES3.0 graphics level sprite textures are white on Android devices. Everything works fine if the selected graphics level is GL... Read more

0
votes
Won't Fix

Compiling very large assemblies with GCC fails

iOS

-

Nov 16, 2011

-

Version/s: 3.4.2f2

Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Iss... Read more

5
votes
Fixed
1
votes
Duplicate