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Profiling of WP8 player stops working after Editor restart
Steps to reproduce:1. Open Unity2. Export Visual Studio project3. Deploy and run on device as Release4. In Editor, open profiler tab... Read more
Webplayer camera stutters in Chrome on 'NVIDIA GeForce GT 650M 1024 MB' GPU
To reproduce:1) Open the attached project2) Build it for Webplayer3) Run it on google Chrome and you will notice that camera stutter... Read more
Exceptions are thrown when a script is added as a component
To reproduce:1. Create a new project or open the attached one2. Select "Main Camera" and click "Add Component" in the Inspector3. Se... Read more
Sorting layers do NOT get exported with packages
To reproduce:1. Create new project2. Import 2dcontroller-final.package3. Open 2DCharacterController scene4. 2DCharacter's Sprite Ren... Read more
Rect Transform and Box Collider2d get misplaced from each other in play ...
To reproduce:1. Open attached project2. Select the sprite "terrainas" and add it to the scene3. Attach a Rect Transform to the sprit... Read more
[Crash] Out of memory crash entering Play mode. Potentially Scaleform re...
To reproduce:1. Create a new project2. Import bug.unitypackage3. Open RenderingBug scene4. Enter play modeExpected result: You enter... Read more
Sprite texture with GLES3.0 graphics level is always white on device
With GLES3.0 graphics level sprite textures are white on Android devices. Everything works fine if the selected graphics level is GL... Read more
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Iss... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field