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[ProBuilder] Overrides in the Inspector window look unapplied after appl...
Reproduction steps: Open the “proBuilder” project Open the “SampleScene” scene In the Hierarchy select the “Test” GameObject At the ... Read more
[Quest 2][XR] APK crashes when built with Vulkan and HDR enabled
Reproduction steps:1. Open the user's project.2. Make sure that HDR is checked in the Project tab under Assets > Settings > De... Read more
TextField using USS style becomes broken when no DisplayStyle.* is called
How to reproduce:1. Open the attached "1410902.zip" project2. Open the "AI Designer" window (AI Designer -> Tree Editor)3. Add a ... Read more
Crash on dynCall_iii when building for WebGL
How to reproduce:1. Open the attached project from "case1342472webglbuild.zip"2. Build and Run the project for WebGL3. Observe the e... Read more
[Linux] DisplayInfo.WorkArea ignores resolution scaling when working wit...
How to reproduce:1. Open the attached project named "desktop-move-window-sample-main.zip"2. Open "SampleScene"3. Build and Run4. Pre... Read more
Crash on DirectX12 with multiple stack traces when entering Play mode
Reproduction steps: Open the attached project “IN-14231.zip“ Open the “SpawnUntilCrashScene.unity” scene Enter Play mode and wait Ex... Read more
HDRP Lit Decal Output Node is missing when trying to add it from the "Cr...
Reproduction steps: Open the attached project Open the “/Assets/VisualEffects.vfx” Visual Effects Graph Right-click on the Visual Ef... Read more
Pure virtual function call at PhysicsManager::AwakeFromLoad() Line 1137 ...
Steps to reproduce:-Due to the nature of the crash and the project is a location based VR installation that uses lots of external ha... Read more
[OpenXR] Camera.stereoEnabled outputs false as long as SRP is enabled
Steps to reproduce:1. Open the attached user's project "BetaURPOpenXRTest.zip"2. Make sure that OpenXR is enabled in the XR plug-in ... Read more
[Linux] Audio doesn't play or only partially plays in a WebGL build
How to reproduce:1. Download and extract the user attached project (TheFacility.zip)2. Host the "webgl2" build of the project on any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS