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The "Reset All Layouts" button adds 3 duplicate delegates to EditorAppli...
To reproduce:1. Open the project “newProject-2022.1-URP”2. Make sure the "Enter Play Mode Options" toggle is enabled and the "Reload... Read more
Sound artifacts are played when Audio GameObjects are spawned and delete...
How to reproduce:1. Open the attached project “SoundBug.zip“2. Open the “SampleScene“ Scene3. Enter the Play mode4. Hold the left mo... Read more
[Android] "Screen.cutouts.Length" variable value isn't reported correctl...
How to reproduce:1. Open the user’s attached “bug-android-cutout” project2. Build And Run project Scenes on Android device3. Search ... Read more
PropertyDrawer throws an exception when iterating over the CreatePropert...
Reproduction steps: Open the attached project(“PropertyDrawerBug.zip”) Select scene Assets/Scenes/SampleScene Select GameObject “Ins... Read more
[UI Builder] Memory leaks when dragging objects inside the UI Builder wi...
Reproduction steps: Open the user attached project Double click on the “Test” asset in the Project window In the UI Builder window i... Read more
[UI Builder] Styles of low and high buttons of a Scroller aren't refresh...
How to reproduce:1. Open the attached “IN-14037” project2. Open the “bug” Visual Tree Asset file in the UI Builder3. Switch the Scro... Read more
Adding a child VisualElement to a Label breaks the Label's world bounds
Reproduction steps: Open the user's attached project Enter Play mode and observe Game View Exit Play mode Select “UIDocument” GameOb... Read more
Rendered texture's overlay UI has a different size compared to the rende...
How to reproduce:1. Open the attached “CustomSRP” project2. Select “Main Camera” in the Hierarchy3. Resize the camera preview in the... Read more
[Windows] Cursor type rapidly changes when hovering it over the clickabl...
How to reproduce:1. Open the user’s attached “My project” project2. Enter the Play Mode in the “SampleScene” Scene3. Select the prin... Read more
TreeView binding breaks when using negative scrollOffset
How to reproduce:1. Open the attached “IN-7226.zip” project2. Open the “NegativeScrollTestWindow” (Window → Environment → NegativeSc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS