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Sometimes Unity Editor (OSX) crashes when closing it after idling
Steps to reproduce:1) Open any project (I used a project from 802534).2) Edit something (not sure if necessary).3) Leave the compute... Read more
Loading corrupted assetbundle crashes
Steps to reproduce:1. open users attached project2. play the scene- crash Expected: there should be a way to check whether assetbund... Read more
Unity freezes/crashes importing 70mb png spritesheet into 5.4
Steps to reproduce:1. create new unity project2. import attached png - freezes/crashes Reproduced: 5.4.0b21, 5.4.0b14Not reproducibl... Read more
[iOS] "CGColor" Memory leak on start up on 9.3.x
Reproduction steps:1. Create and build new empty Unity project2. Build it to Xcode profiler3. Open "Leaks" instrument4. Record Leaks... Read more
[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: test3_3D_size.3. Press play.4. In hierarchy, select "3D s... Read more
Crash in : FindGridCell when importing .fbx file
Steps to reproduce: 1) Download attached "Needle_holde_MATHIUE.fbx" file.2) Make new project in Unity.3) Import this "Needle_holde_M... Read more
RenderTexture does not display Canvas Elements
To reproduce the issue follow the steps:1. Open "Report" project2. Open "testRenderTexture" scene3. Play the scene4. Main canvas obj... Read more
[DirectX] EncodeFloatRGBA and DecodeFloatRGBA rendered value is 0
Reproduction steps(GIF attached):1. Open attached project.2. Go to "Edit > Project Settings > Player" and set Graphics API to ... Read more
[UNET] SyncVar member variable inside a property setter should throw a c...
Steps to reproduce:1. open users 'UnetDocsError.zip'- check console Expected: warning in console "Note that setting a SyncVar member... Read more
Reading screen size in Awake() or Start() prints out incorrect values on...
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.4) Deploy the project to iPhone 6+ via Xcode.5) Open th... Read more
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