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[Android] Gradle build fails if Keystore/Key password contains a single/...
1. Open the attached "QuoteKeystoreBug" project2. Go to File --> Build Settings --> Publishing Settings3. Browse for "WithQuot... Read more
Editor crashes with 'CheckDisalowAllocation' exception due to Cache Files
Editor crashes while stopping Standard_MapsAndMode scene of UTF_Suites_GraphicsGeneral. Steps to Reproduce:1. Download the UTF_Suits... Read more
[Windows] UnityWebRequest and WWW not handling Content-Encoding header
How to reproduce:1. Download attached project and open "Launcher" Scene2. Enter Play mode and hit "Start Request" button with "Use G... Read more
Render Texture for MultiRenderTarget will update the result out of sync
To reproduce:1) Open attached project and scene2) Play it Expected: The render textures in top left show the same cube as the main c... Read more
[Physics2D] OnCollisionEnter2D Collision2D.contacts returns an empty array
A fast moving projectile that collides with a corner of two colliders returns an empty array of contacts in the OnCollisionEnter2D e... Read more
[LightProbes] Dynamic object samples incorrect light probes from the pro...
Steps to reproduce:1. Open the attached project.2. Open the sample scene (Assets > Scenes).3. Focus on the cube object in the hie... Read more
The Mesh of a sleeping Child Gameobject gets separated when the Parent G...
To reproduce:1. Open user's attached project2. Open scene "Scene"3. Enable Collision Geometry in Physics Debug window4. Play the sce... Read more
Editor crashes or hangs when drag selecting more than one particle syste...
How to reproduce:1. Download attached project file and open ParticleSystemCrash scene2. Drag a box in the scene view that selects bo... Read more
[Regression] EarlyUpdate.UpdateMainGameViewRect causes very high GC allo...
How to reproduce:1. Download attached project file and open "StartScene" Scene2. Open Profiler and Enter Play Mode Actual result: Ea... Read more
OnDrop / IDropHandler callback is not invoked
The 'OnDrop' callback in IDropHandler is not invoked when alt-tabbing out of the application - Open the 'Drag and Drop' scene- Drag ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project