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[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps to... Read more
Transforming a GameObject while recording Animation clip converted from ...
How to reproduce:1. Open the attached Unity project (jitters.zip)2. Open the "test" scene3. Select the Cube. In the Animation or Tim... Read more
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce:1. Open users attached project and "main" scene2. Go to Window --> Profiler and open it3. Enter playmode and obs... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce:1. Open QA attached project2. Play the scene and notice that Reflection probe object assigns Render Texture as Cu... Read more
Recording m_IsActive with GameObjectRecorder results in keys at each frame
Here's the user message: > So I am using this to bind the GameObject.IsActive :> EditorCurveBinding binding = EditorCurveBindi... Read more
[ProBuilder] Model export does not work correctly when non-english cultu...
Steps to reproduce:1. Open user attached project2. Select "Icosphere" game object3. Click on Tools -> ProBuilder -> Export -&g... Read more
Presets: Selection of a Transform preset creates object in hierarchy
1. Save a Transform preset in your project2. Select the Transform.preset asset from the project view ResultLook in the scene hierarc... Read more
gree/unity-webview sample crashes when using .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Open "Sample" scene3. Enter Play mode Actual: editor crashesExpect... Read more
Closing project and selecting Don't Save causes a crash with error "poin...
Reproduction steps:1. Download "Test.zip" project and open in Unity2. Put any Tile from Tiles folder to Tile Palette3. Draw in the S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask