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When building Windows player from the editor with Visual Studio solution...
It generates a PDB named "My project (44)_x64_Release_False.pdb instead of "My project (44)_x64_Release_Mono.pdb". Read more
Duplicate delegates are added to EditorApplication.update after maximizi...
Reproduction steps:1. Open the user's attached project "newProject-2022.1-URP"2. Enter Play mode3. Click the "Log EditorApplication.... Read more
Error on exiting play " array does not match expected type "
Errors after exiting play mode To reproduce simply open the project play and exit playmode as in the video. Error message: Type of i... Read more
[Linux] Crash on burst_signal_handler when drawing lines using the Handl...
Reproduction steps: 1. Download and open the attached project: "Zeta.zip" 2. Go to Project window > Resources > Prefabs > R... Read more
[CacheServer] After you cancel one upload, all next uploads will stuck, ...
Steps to reproduce:1 Create new HDRP project (or use any relatively big project you have)2 Open project and enable Cache Server in P... Read more
Attempting to edit bone data via TextFields in SkinningEditor leads to A...
Repro:1: Create a new project2: Import a .psb sprite3: Open it in Sprite Editor and navigate to the Skinning Editor4: Create some bo... Read more
Point Lights are not visible on Mobile when adjusting RGB values by a cu...
Open the attached project "UI-TestProject.zip" Open the Lighting Scene Open Build Settings from File > Build Settings Switch to A... Read more
The Package Manager window contents are displayed incorrectly when dragg...
Reproduction steps: Create a new project Open the Package Manager window Drag the Package Manager window to another screen Observe t... Read more
Blocks are harder to reorder when dragging to the upper side of graph
How to reproduce: Create any graph Select the part that contains block name try dragging it to the top (above other block) Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS