Search Issue Tracker
Fixed
Fixed in 2021.3.13f1, 2022.2.0b15, 2023.1.0a16
Votes
0
Found in
2020.3.38f1
2021.3.8f1
2022.1.13f1
2022.2.0b5
2023.1.0a6
Issue ID
UUM-12133
Regression
No
Duplicate delegates are added to EditorApplication.update after maximizing then minimizing the Game or Scene view
Reproduction steps:
1. Open the user's attached project "newProject-2022.1-URP"
2. Enter Play mode
3. Click the "Log EditorApplication.update delegates" button in the Game view
4. Maximize then minimize the Game or Scene view
5. Click the "Log EditorApplication.update delegates" button in the Game view
Expected result: The amount of logged in the Console window delegates is the same
Actual result: A delegate is added after step 4
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6
Reproducible on: macOS 12.4 (Intel)
Notes:
1. The list of delegates can be viewed by clicking on the Console log or opening the Editor.log
2. UnityEditor.GameView.RepaintIfNeeded is added after maximizing then minimizing the Game view, UnityEditor.SceneView.UpdateAnimatedMaterials - after maximizing then minimizing the Scene view
3. Only reproducible with Scene view in 2020.3.38f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note (fix version 2021.3.13f1):
Fixed in: 2021.3.13f1