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[UI] Lighting settings are not saved after reloading the scene
Steps to repro: 1. Open attached project and 't1' scene;2. Notice that a cube has a blue'ish tint;3. Open Lighting window (Window>... Read more
[XR][Android] Directional Light shadows don't appear in the right eye vi...
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass Shadows cast by directional light don't render at all in the right eye... Read more
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of view... Read more
[ReflectionProbes] Realtime reflection probe throws error after pressing...
Steps for reproduction:1) Create a new scene2) Create a new reflection probe3) Change the type of reflection probe to realtime and r... Read more
[iOS][High sierra] Player tests don't start with Xcode 9.2 and macOS 10.13
iOS test can't run on macOS 10.13 with Xcode 9.2. Steps:1. Open Terminal and define IOS_DEVICE_ID variable (IOS_DEVICE_ID=device UDI... Read more
XRNodeState.TryGetAngularVelocity returns incorrect values while using O...
Steps to reproduce:1. Download the latest attached project(XRNODEBUG.zip)2. Open the project3. Enable VR and set SDK to OpenVR4. Ent... Read more
[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...
Steps to reproduce:1. Create a new project2. Enable VR Support under Player Settings3. Enter play mode Result: crash#0 0x007ffd0b19c... Read more
[WSA] WWW() method using "Master Solution Configuration" is receiving an...
Steps to reproduce:1. Open the attached project(case_989206-TestProject_WWW.zip)2. Open the Test.unity scene3. Switch platform to Wi... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro:1. Open attached project or Create a new scene2. Hiera... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject