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Particle System Culling is disabled even with a non-animated (random) sh...
How to reproduce:1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emiss... Read more
[Android] Vulkan graphics API is not checked if device is compatible or ...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
Unity crashes when Layer is added to Animator which was created with Ani...
How to reproduce:1. Open given Unity project2. Enter "MixedBlend" scene3. Enter Play Mode4. Select "CharacterWhitebox" in Hierarchy5... Read more
Mono fails to compile a script with a correct generic expression
This bug is a regression from: https://fogbugz.unity3d.com/f/cases/876738/ Fixed in 2017.2.1p4 Read more
[macOS] [IL2CPP] Build fails with DllNotFoundException: ole32.dll
Steps to reproduce:1. Open the project2. Make sure build target is set to Mac Standalone3. Make sure selected scripting backend is I... Read more
[Android]Larger Single channel textures crash on Android when imported a...
1. Open the attached "TextureCrash" project and build it to device2. Open the built application and press "Load BC4 Scene" Result: A... Read more
[Android] Unity editor keep spamming messages to install JDK and Android...
How to reproduce:1. Go to File -> Build Settings -> Android and download Android module2. Create new project Expected result: ... Read more
Fatal Error when launching project 'GetManagerFromContext: pointer to ob...
Reproduction steps: 1. Open "Egghunter_Alpha.zip" project Expected Result: The project opensActual Result: "Fatal Error! 'GetManager... Read more
[iOS][IL2CPP] Player crashes at ObjectTranslator_importType after loadin...
To reproduce:1. Download attached project2. Build it for iOS platform-- If there would be any issues with building project open XCla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value