Search Issue Tracker
JsonUtility.FromJson crashes if type has a singular field where data con...
JsonUtility.FromJson will crash if the type specifies a singular (i.e. non-array/non-List<T>) field, but the JSON data for tha... Read more
[Sockets] Can't open dual (IPv6+IPv4) socket
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Run it4. Notice error:SocketException: An unknown, invalid, or u... Read more
Button on Screen Space - Camera canvas gets highlighted when mouse point...
To reproduce:1. Open attached project2. Run test scene3. Move mouse pointer around UI button4. Notice that button gets highlighted w... Read more
Undo.RecordObject does not record undo when setting HideFlags
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. In hierarchy, select "Hide Flag Test Object" game object4. I... Read more
Undoing HideFlags change recorded using Undo.RegisterCompleteObjectUndo ...
Steps to reproduce: 1. Open attached project2. Open 'TestScene'3. Select 'Hide Flag Test Object'4. Turn on 'NotEditable' flag5. Set ... Read more
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce:1) Open the attached project.1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:foreach (var obj i... Read more
[WSA][UWP] 'Failed to run reference rewriter' exception when building ...
To reproduce:1. Build attached project (repro810151.zip)2. Notice 'UnityException: Failed to run reference rewriter' error Reproduci... Read more
[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce: 1. Create new project and add cube2. Set rotation to 0, 0, 3303. Open animation window, create new animation and... Read more
[Build] OnRenderImage is called twice on instantiated/cloned object
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run it4. Notice line: Scene Cam(Clone) - OnRenderImage counter: 1... Read more
Area(baked only) doesn't work properly with Culling Mask
Steps to reproduce: 1) Download attached project "BakedLight_And_Layers.zip" and open in Unity.2) Open scene "TestScene".3) In Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window