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Canvas render order is based only on hierarchy order
To reproduce:1. Create 2 uGUI images2. Try to make one image go behind the other - your first instinct is to use the z Pos, that doe... Read more
There is no way to hide/show uGUI objects via CanvasRenderer
To reproduce:1. Create a uGUI button2. Try to disable its rendering - you'd have to disable each individual component like text, ima... Read more
Having no tabs open causes Unity not to redraw its background
Having no tabs open causes Unity not to redraw its background Steps to reproduce:1. Open any project2. Close all tabs3. In place whe... Read more
OnTriggerEnter2D is called multiple times when gameobject with active An...
To reproduce:1. Open scene 'Colliderwithbug'2. Play the scene3. Hit space bar several times4. Watch console when moving object hits ... Read more
A gameobject with Cloth component disappears when entering play mode
To reproduce:1. open attached project2. Open test scene3. Enter play modeExpected result: You enter play mode, with the object behav... Read more
Hinge and Wheel 2D joints start scene as if they were asleep
Steps to reproduce:1. Create a new 2D project. Add some sprites2. Create two gameobjects with Hinge and Wheel 2D joints.3. Enter pla... Read more
Scale is not applied to cloth particles
To reproduce:1. Open attached project2. Check out Plane objects backfaces.Expected result: The backfaces are properly alligned with ... Read more
Cannot convert .mb into .fbx using Maya 2015
Steps to reproduce : - import the file attached and notice that Unity times out when trying to convert the .mb file to an .fbx file ... Read more
SpritePacker atlas crash (out of memory) on large project
original zendesk ticket: 13748projectdrop file: nemesis_2.zip (14gb!) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS