Search Issue Tracker
Unable to move sprite when zoomed very far
When trying to move sprite with 2D gizmo when the scene view is zoomed very far, it insist on rotating instead. 1. Open new project2... Read more
Wrong image in the PolygonCollider2D documentation
PolygonCollider2D documentation has old image which shows "Alpha Cutoff" and "Detail" sliders. We cut those from the final release. ... Read more
Fullscreen with 'CaptureDisplay' doesn't work
To reproduce:1. Open any project that contains at least one game object2. Build it for Mac Standalone x64 or x86_643. Run the builde... Read more
Placing/removing trees after deleting a "Missing" tree causes crashes
To reproduce:1. Import the Repro package2. Open scene Castle Defense3. Select the terrain and through the inspector navigate to the ... Read more
Viewing PlayerSettings in the Debug inspector causes errors
To reproduce:1. Ensure only one inspector is open, in regular mode2. Open Build Settings and push the Player Settings button3. Open ... Read more
Character Controller improperly factors Step Offset into the ControllerC...
To reproduce:1. Open attached project2. Open scene repro - it has a character controller and a sphere on a plane. The character cont... Read more
Clips made in 4.3 are never found when you attempt to play it
If you make a clip in 4.3 and attempt to play it you get:"The animation state XXX could not be played because it couldn't be found!"... Read more
Impossible to overwrite folders with create new project wizard
To Reproduce:1. Create a new folder and pick a name for it (test for example)2. Open Unity Project Wizard and try to create a new pr... Read more
Scale to fill acts as scale to fit and vice versa
"Scale to fill" and "scale to fit" splash image behaviors are reversed.This is reproducible on all devices and is a regression since... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window