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0
votes
Fixed

Special keycodes sent by a media controller can not be detected

Android

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Jan 14, 2014

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Version/s: 4.3.3f1

This is a regression from Unity 4.2.2f1. Special keycodes such as KEYCODE_MEDIA_FAST_FORWARD KEYCODE_MEDIA_REWIND KEYCODE_MEDIA_PLAY... Read more

0
votes
Fixed

Input.GetJoystickNames() returns an empty name of wired controller

Android

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Jan 15, 2014

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Version/s: 4.3.3f1

This is a regression from Unity 4.2.2f1. Input.GetJoystickNames() returns an empty name of wired Sony PlayStation 3 controller. Rep... Read more

0
votes
Fixed

OpenGL ES 2.0 emulation is not available in the editor when it is starte...

Android

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Jan 10, 2014

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Version/s: 4.3.2f1

This is a regression from Unity 4.2.2f1. When Unity editor is started without any flags, or with "-force-d3d11" flag, the "Edit -> G... Read more

0
votes
Fixed

[Name bindings] Humanoid animation with extra skeleton is not correct fo...

Animation

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Jan 15, 2014

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Version/s: 4.3.1f1

Steps to reproduce : - import the project attached - select "b_run_dribble_left.fbx" - drag the "YMHD_001_modle" fbx in the preview... Read more

0
votes
Won't Fix

Sprite causes a fatal out of memory error

Asset Import

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Jan 15, 2014

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Assets -> Reimport All Expected result: It opens/imports Actual result: Out of memory ex... Read more

1
votes
Fixed

Documentation for TextMesh.richText is messed up

Docs - Scripting Reference

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Jan 16, 2014

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Version/s: 4.5.0a5

http://docs.unity3d.com/Documentation/ScriptReference/TextMesh-richText.html - the description there has a lot of html symbols like ... Read more

0
votes
Fixed

AudioClip.getData returns zeroes if used with compressed audio types

Docs - Scripting Reference

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Dec 02, 2013

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Version/s: 4.2.2f1

Documentation of AudioClip.getData is missing a mention that only AudioClips with the load type set to DecompressInMemory support Ge... Read more

0
votes
Fixed

Camera.Render doc missing call to Texture2D.Apply

Docs - Scripting Reference

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Jan 08, 2014

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Version/s: 4.3.3b1

The code sample for Camera.Render doesn't have a call to Texture2D.Apply after Texture2D.ReadPixels which can be confusing for anyon... Read more

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