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One finger WP8 touchscreen taps are consecutively registered on separate...
1. Create a project which displays info for every touchscreen touch2. Deploy it to device3. Start tapping screen with one finger at ... Read more
OpengGL ES 3.0 applications does not run on old devices
An application crashes or a black screen is shown when it is built with the OpenGL ES 3.0 graphics level. Running AngryBots demo pro... Read more
Undo on big prefabs with lots of overrides is very slow + eats a ton of ...
1. open "scene"2. disable the root Rocks_Explosion game object On my machine this eats up 1.5GB of memory (can see in task manager) ... Read more
ILocalUser is not clickable on Social.localUser page in Scripting API
Also reproducible on 5.0.0b4: file:///Applications/Unity%205.0.0b4/Documentation/html/en/ScriptReference/Social-localUser.html Expec... Read more
The Configure button in the Model Importer doesn't work
The Configure button in the Model Importer doesn't work as expected - on Win8 Repro:1. Choose a model set it to Humanoid and try to ... Read more
Missing bones in the scene view when mapping the bones of an avatar-Win8
Missing bones in the scene view when mapping the bones of an avatar-Win8 Repro:1. on Win8 machine go to configure avatar2. notice th... Read more
Changing layer in collision event to not interacting one only takes effe...
To reproduce:1. Open project Issue22. Run scene Test3. Press LMB4. On collision Red object changes it's layer, which is set not to c... Read more
alt+,/. for keyframe skipping in animation window doesn't work
Only repro on osx 10.8 1.have animation open in animation window with two key frames at least2. hold down alt and use ',' or '.' to ... Read more
Switching apps with cmd+tab when built as FullscreenWindow [MAC]
/Contents/Documentation/Documentation/Components/class-PlayerSettings40.html states: "Unity runs in a window that covers the whole s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used