Search Issue Tracker
Serialization error in Editor\Mono\BuildPipeline\AssemblyTypeInfoGenerat...
Reproducible from 4.3.0b5 to 4.5.0a1;Standalone player builds fine. Can't build WSA solution in editor, getting errors in console (a... Read more
Pixels To Units field in Import Settings of sprite assets should not acc...
1. Add a sprite asset to the project2. Navigate to Import Settings3. Set Pixels To Units field to Infinity and click Apply Read more
3D Rotate gizmos shown for 2D sprites
To reproduce:1. Select sprite in scene view2. Select rotation3. 3D gizmo is displayed Video:http://screencast.com/t/lSsL8KuhA Read more
ImageEffects: NoiseAndGrain has wrong error message
NoisAndGrain image effect incorrectly says that DX11 mode not available, even when using DX11. Read more
ImageEffects: the inspectors could be more consistent and use more sliders
Many fields are just float fields, with no obvious "what is the sane range". Read more
ImageEffects: Noise; user can not set Noise Shape value to 1, only 0.99
To reproduce:- Open attached project- Select the Main Camera object in Hierarchy- Observe the "Noise And Grain (Script)" component N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field