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GUI labels don't show up in simulator
To reproduce:1. Open attached project2. Build and run for iOS simulator3. Notice that labels don't show up (screen attached) Read more
"Close" button closes the Object Color Picker window
To reproduce:- Create a project and a cube- Go to Preferences and make sure that the box for "Verify Saving Assets"- Make some chang... Read more
NavMeshDisplay is not shown
NavMeshDisplay is not shown if Navigation window located in the editor that its always visible. Use any project to reproduce (empty ... Read more
[DX9] Scene and Game views looks different on NVidia and Radeon
Reproduced on 4.3.0f2 (even on switching GPUs on my laptop with 2 GPUs) Scene and Game wievs looks different on NVidia and Radeon 2)... Read more
OnApplicationFocus doesn't work
-e: MonoBehaviour.OnApplicationFocus(bool) orMonoBehaviour.OnApplicationPause(bool) don't seem to work on Linux -repro:--create proj... Read more
Crash when changing to DX11 on XP (in 4.3)
To reproduce:- Open attached project on an XP machine- Change the graphics device to DX11 in Player Settings- Observe that the "Chan... Read more
Dope sheet doesn't have grid with prime number of samples
To reproduce:1. Create an animation2. Change sample amount to prime number3. Notice that dope sheet's grid is gone (screen attached) Read more
AVG anti virus reports unity DLL as harmful
-e: see title -repro:--install AVG anti virus software--start installing 4.3f1--NOTICE AVG will alert you about UnityPlayer.dll Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing