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Tanks Tutorial requires "Axis" to be set again.
This is still happening in 2018.1.0a5 Repo1. Open 2018.1.0a52. Head to the Asset Store and download Tanks! Example project3. Run the... Read more
When selecting a parent and child object and re-parenting them, the init...
When selecting a parent and child object and re-parenting them, the initial hierarchy is lost. A parent and child objects were selec... Read more
[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Scene/1_multiple_agent_sizes"3. In hierarchy, select "GameObject (... Read more
[VCS] Asset which has binary TerrainData as sub-asset shows up as text i...
Steps to reproduce: 1. Setup perforce server and workspace2. Move attached TerrainTest project to workspace and open it using editor... Read more
Reverse scrolling horizontal scrollbar by mouse/trackpad without Mac
Steps to reproduce:1. Open the attached project (FlipHScrollDemo.zip)2. Switch platform to WebGL3. Build for WebGL4. Open the build ... Read more
Misleading 'OS error: The operation completed succesfully' when hard dri...
Misleading error dialog when hard drive fills up during asset import and creation of meta files Steps to reproduce: 1) Make a new pr... Read more
[UnityYAMLMerge][Collab] YAML Merge Tool has stopped working
[Collab] YAML Merge Tool has stopped working Steps to Reproduce : 1. Create a conflict in Collab project2. Click on "Collab" toolbar... Read more
"Layout Groups" and "Content Size Fitter" set-up in a specific way, caus...
Reproduction steps: 1. Open "MinimalRepro" Project2. Open "Main" Scene3. See that the Scene is marked as Dirty4. Save the Scene5. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask