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[Shift Key]Keyboard events are registered incorrectly when using dual "S...
Steps to reproduce:1. Open attached project.2. Enter the Play mode.3. Press and hold left "Shift" key and notice that the "Console" ... Read more
Importing project uses 100%memory due to lots of big terrain tiles
Steps to reproduce:1) open user's attached project - it should crash while importingIf it does not then try navigating in scene view Read more
Editor crashes while importing assets
Steps to reproduce: 1) Download attached project "ares-game-client.zip" and open in Unity.2) Observe crash while importing assets. R... Read more
StateMachineBehaviour gets instantiated from a selected prefab in projec...
Steps to reproduce:1. Open users attached project.2. In project view click on "parent 3" prefab.3. In toolbar press play button.4. I... Read more
Multi-edit will mark properties as different if clamped in CheckConsistency
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Multi-select both "WC" GameObjects4. Hover mouse on "Target Posi... Read more
Adding an item to database and adjusting the script crashes the Editor
Steps to reproduce:Try opening the attached project. Actual result:The "Unity Bug Reporter" window appears and the project cannot be... Read more
Procedural skybox produces illumination artifacts on 3D objects when amb...
Steps to reproduce:1. Open "case 805857 repro" project2. Open "example" scene3. Play in editor-- Notice brown illumination artifacts... Read more
VS DebuggerTypeProxy under mono fails to show detailed information
1. Open project I attahced(806140 repro)2. Open test scene3. Open Test.cs script, attach breakpoint at line 143 (int g = 1);4. Attac... Read more
Crashed while opening certain scene (Calling into c# from AwakeFromLoad)
Steps to reproduce : 1) Download attached project "ArchGame.zip" and open in Unity.2) In Project tab, open scene "Level 1".3) Observ... Read more
AlphaTest(Cutoff) does not work on some devices
On some devices(samsung S7) shaders that uses CutOff does not cut the image from Unity 5.3.5. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window