Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5f1
Issue ID
804909
Regression
No
StateMachineBehaviour gets instantiated from a selected prefab in project view which does not exist in the hierarchy
Steps to reproduce:
1. Open users attached project.
2. In project view click on "parent 3" prefab.
3. In toolbar press play button.
4. In console appears "Incorrect call to OnStateEnter" line.
--- This line is written in "testsmb" script which is attached to "test Animator Controller" animator controller which is attached to "Child" object.
Expected result: Console window shows nothing because "parent 3" prefab isn't instantiated.
Actual results: "StateMachineBehavior" instantiated and executes script even though it doesn't exist in hierarchy window.
Reproduced in: 5.4.21b , 5.3.5f1 , 5.3.4f1, 5.0.3f2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment