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[HLSLcc][FB] Shader causes corruption of the game view - This custom ren...
Reproduction steps:1) Open attached project "VerySmolProject"2) Try resizing the Game window--- You should see glitching3) Enter pla... Read more
[AssetBundles] Texture corruption when changing Texture Quality in Runti...
To reproduce:1) Open attached project and the scene in it2) Make sure in 'Preferences -> Quality Settings' that there are multipl... Read more
[Mesh] 'Optimize Game Objects' loses skinning
Steps to reproduce:1. Open the attached project 'bug'2. Open the scene 'test'3. Search 'Bone_Ammo_MasterA' in the Hierarchy and try ... Read more
UI components aren't resized after aspect ratio of game view is changed
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Change aspect ratio of game view to 4:34. Un-focus editor5. While... Read more
[iOS] Game crashes when iOS simulator is rotated
Steps to reproduce: 1. Create new Unity project2. Switch to iOS3. Change 'Target SDK' to 'Simulator SDK' in Player Settings4. Build ... Read more
Terrain shadow moves with camera while Color Space is set to Linear
Steps to reproduce:1. Open the attached project2. Open the available scene3. Go to 'Edit/Project settings/Player'4. Under 'Other set... Read more
Seting Reflection Probe to Realtime Crashes AMD graphics driver
Note! Crashes only on AMD gpu Reproduction steps:1. Download the project from the cloud2. Open scene "Midway01"3. In the Hierarchy s... Read more
[MaximizeOnPlay] Game view isn't re-scaled when entering play mode
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Set game view aspect to "Standalone (1024 x 768)"4. Notice that s... Read more
[HLSLcc][Tessellation][AMD] Visual artifacts using custom water shader
Steps to reproduce: 1. Download and import attached project. (glcore-artifacts.zip)2. Open scene: errors3. Zoom in and out in scene ... Read more
[PlayableRefactor] OnStateEnter isn't called when entering state after r...
Steps to reproduce: 1. Open attached project2. Open scene "root"3. Run the scene and notice that OnStateEnter is called after Animat... Read more
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