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[Firefox] Cursor unlock will cause a camera rotation
Steps to reproduce:1. Build "firefox-cursor-lock.zip" project on WebGL2. Launch on Firefox browser3. Press Tab to lock the cursor4. ... Read more
[Android] Floating point crash on Mali400 on Survival shooter
Build crashed when scripting backend is selected to Mono. Steps to repro:1. Download "Survival shooter Tutorial" project from the as... Read more
[HoloLens] Manipulation Event Data is wonky after resuming from sleep
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Build and run on ho... Read more
[Linux Player] Input to an UI Input Field is doubled
Steps to reproduce:1. Create a new project2. In Hierarchy window, add an UI->Input Field element3. Save and Build the scene4. Run... Read more
When you want to get the transform of a bone in LateUpdate, the transfor...
To reproduce:1) Open attached project and scene2) Play it Expected: The ball should be in same position and rotation as the handActu... Read more
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce:1. Download attached project (async problem.zip)2. Make sure you are using .NET 4.63. Add AcyncTest.cs to game ob... Read more
Profiler.enableBinaryLog does not create .Data file
How to reproduce:1. Open given Unity project2. Enter play mode3. Click on your path button4. Click "Do" button Expected result: .Dat... Read more
Unity hangs when switching between scenes during play
To reproduce:1) Open attached project and "Level" scene2) Play it3) Click one of three little screens in the bottom half of the scre... Read more
Camera.Render() is incorrectly rendering to a RenderTexture when VR is e...
To reproduce:1. Open attached project ("Bug Report");2. Open "scene" scene;3. Make sure VR is enabled (Edit > Project Settings &g... Read more
Rotating Rigidbodies with a constant velocity have their velocities affe...
Reproduction steps:1. Open the attached project "BugRigidbodyInterpolator.zip";2. Open the SceneMain;3. Observe 3 objects in the sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
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