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Handheld.PlayFullScreenMovie is a pro-only feature
Handheld.PlayFullScreenMovie is a pro-only feature, but that is not mentioned in the scripting reference page: http://docs.unity3d.c... Read more
Zoom in dopesheet is undone when selecting asset in projectbrowser
1. Open attached project and open animation window2. select the animated sprites in scene3. zoom in on the sprites frames in the dop... Read more
64-bit standalone build crashes on collision with a quad mesh collider
To reproduce:1. Open UnityBug project that the user attached with his 2nd email2. Open UnityBug scene3. Go to build settings and inc... Read more
Stripping Level GUI Option not shown for BlackBerry
BlackBerry is subject to the shared setting of Stripping Level, however it does not have a GUI option shown for it. Read more
Setting velocity etc. on a disabled Rigidbody2D crashes Unity
Setting velocity etc. on a disabled Rigidbody2D crashes Unity. 2) How can we reproduce it using the example you attached- Open the s... Read more
Highlighting error in the way that long strings are handled
Highlighting error in the way that long strings are handled in the Inspector.Of a long string, only the first line is shown in the e... Read more
Setting hight/width to 0 in prefs crashes player
-e: If the following values are set to 0 under Linux, the player will result in a crash: "Aborted (core dumped)" Screenmanager Resol... Read more
Drag-and-drop multiple items onto a List in the Inspector doesn't work p...
Drag-and-drop multiple items onto a List in the Inspector works fine for items of the proper type but doesn't work properly for item... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed