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[Video Player] HEVC(h.265) videos are not played on windows machines
To reproduce:1. Open project2. Play scene Expected: video will be playedActual: video is not played, errors are thrown:"WindowsVideo... Read more
RectTransform Left and Right values change upon applying the prefab that...
How to reproduce:1. Open given Unity project2. Open "Scene" scene3. In Hierarchy window expand Canvas -> Menu -> Container4. S... Read more
Weighted keyframes are not properly evaluated in the particle system
Weighted keyframes are not properly evaluated in the particle system. Repro:- Open project in attachment.- Open scene 'WeightedParti... Read more
[iOS][tvOS] Streaming from an iOS device over the Airplay Causes Jitter
Reproduction Steps:1. Download User's project2. Build and Deploy to an iOS device3. Open the app4. While app is open activate AirPla... Read more
[IL2CPP][.NET 4.6] Creating lambdas with IL2CPP and .NET 4.6 results in ...
NullRef exceptions appear when trying to create lambda expressions with IL2CPP and .NET 4.6. Steps to reproduce:1) Open the attached... Read more
[Metal][IntelGPU] Shadowy artefact is shown on the surface of the big ga...
Steps to repro: 1. Open attached project and 't1' scene on Mac with integrated Intel Iris GPU;2. Observe the Game view window. or 1.... Read more
Async Loading has a slight hiccup that freezes the editor before it star...
Steps to reproduce:1. Download and open the attached project- For better visual representation, user VR or add movement in the scene... Read more
Changing property to incompatible type in Shader Graph Editor breaks the...
To reproduce:1. Open user's attached project2. Open scene "BonusMaterials"3. Select Cube and edit its "Beachball" shader4. Navigate ... Read more
Shader Graph - Window breaks after opening dropdown for inline UV slot
After opening the dropdown menu of an inline UV slot (which comes attached to any node with a UV input) the Shader Graph window brea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes