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[UWP] sign key of .net plugins removed when built on UWP platform
Reproduction steps: 1. Open project "UWPSignKey.zip" 2. Open Build Settings window from File > Build Settings 3. Switch Platform to ... Read more
NullReference error is thrown when trying to delete an array element in ...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Scenes/SampleScene" 3. Select GameObject "Test" from the Hie... Read more
Rendering probe lit objects in shadowmask mode is causing dark objects
How to reproduce: 1. Open the user attached project (LightProbBug2019.zip) 1a. Switch to linear mode in Player settings 1b. Switch t... Read more
NullReferenceException is thrown by Burst when accessing a SharedStatic ...
How to reproduce: 1. Open the user's attached project 2. Trigger an assembly reload by adding a comment line to the BurstCompileErro... Read more
URP 12 generates shader implicit truncation warnings when building player
How to reproduce: 1. Open users’ attached “URP12ShaderWarningIssue-2021.2.zip” project 2. Build the Player 3. Window > Open Last Bui... Read more
[Input] [Samsung S Pen] Input.mousePosition does not change when touchin...
How to reproduce: 1. Open the attached project '1367125.zip' 2. Build and Run the application on an Android device 3. When the app l... Read more
[General] [MacOS] UI Toolkit has an offset when drawing Handles on a ren...
How to reproduce: 1. Open the attached project "handlesRepro" 2. In the macOS Menu bar, select "Gakuso > TEST" 3. In the TEST window... Read more
[HDRP] Refraction models Box and Thin broken
Versions tested: 21.2.0f1 & 22.1.0a15 (trunk) Steps: Open a new projects and create a simple scene (plane box and a sphere) Creat... Read more
Seams are visible when creating Terrain using Import Heightmap
How to reproduce: 1. Open project "Bug Report Island.zip" 2. Open Terrain Toolbox window from Window > Terrain > Terrain Toolbox 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object