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0
votes
Duplicate

It is possible to give object multiline names by copy-pasting or from sc...

Editor - Other

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Nov 06, 2013

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Version/s: 4.3.0f2

In scene there are two objects. Cube that I've renamed from UI, Just copy-pasted multiline text when I was renaming it Sphere that ... Read more

0
votes
Won't Fix

Bone being target matched is not in the correct position in relation to ...

Animation

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Oct 21, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - open the scene - press play and notice that the character is moving towards t... Read more

0
votes
Fixed

Jittering animation which is specially noticeable when playing in slow m...

Animation

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Nov 06, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - import the project attached - open the scene - press play - move the camera behind the character and notice... Read more

0
votes
Postponed

OnGUI seems to process the keydown keystroke twice

Input

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Nov 05, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - create a new project - add the script attached to the camera - press play - press space and notice the keys... Read more

0
votes
Fixed

Using OpenGL ES 3.0 with more than 6 textures makes the model appear black

Android

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Oct 28, 2013

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Version/s: 4.2.2f1

Reproduced on: Google Nexus 4 with Android 4.3 Reproduced with: Unity Version 4.3.0f3 (b441e55257eb) Read more

0
votes
Won't Fix

Animator.MatchTarget produces inconsistent behavior for moving targets

Animation

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Oct 21, 2013

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Version/s: 4.3.0b3

To reproduce: 1. Open project TargetMatchTest 2. Open scene Test 3. Enter play mode 4. Try moving the cube in the scene. The charact... Read more

5
votes
Fixed

OnRenderImage() receives null destination when using SetTargetBuffers()

Camera

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Nov 05, 2013

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Version/s: 4.3.0f1

To reproduce: 1. Open the attached project 2. Open the scene 3. Change the depth of MainCamera/SubCamera to positive 4. See how the ... Read more

0
votes
Fixed

Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...

Shaders

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Oct 31, 2013

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Version/s: 4.3.0f1

Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce: 1. Open attached project 2. Bui... Read more

0
votes
Won't Fix

Animation is broken when set to Humanoid

Animation

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Nov 07, 2013

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Version/s: 4.3.0f2

To reproduce: 1. Open the attached project 2. Preview each of the animations 3. Notice that humanoid animation is broken - arm gets ... Read more

0
votes
Fixed

StaticOcclusionCulling.umbraSize always returns zero after a successful ...

Graphics - General

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Nov 05, 2013

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Version/s: 4.3.0f2

To reproduce: 1. Open the attached project 2. Bake the occlusion 3. StaticOcclusionCulling.umbraDataSize logs that the size = 0. Read more

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