Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.0f2
Issue ID
573870
Regression
No
It is possible to give object multiline names by copy-pasting or from script
In scene there are two objects.
Cube that I've renamed from UI, Just copy-pasted multiline text when I was renaming it
Sphere that is renamed from script ChangeName.cs
In both situation we wil get multiline names that are displayed weirdly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #401776