Search Issue Tracker
Linux, Flash & xbox one runtimeplatform doc examples missing
-e: see title -repro: --got to http://docs.unity3d.com/ScriptReference/RuntimePlatform.LinuxPlayer.htmlhttp://docs.unity3d.com/Scrip... Read more
Unity crashes with PS3 controller attached
- Press Play with an empty scene in a new project, while having a PS3 controller connected on USB- Press the PS button on the contro... Read more
2D physics collision broken for game
-e: the bullets no longer bounce off the environment -repro:--open attached project--start intro scene--start level 1--put elastic b... Read more
2D physics interpolation isn't working reliably
-repro: In Unity 4.5, enabling interpolation of a 2D rigid body will cause incorrect behaviour (loss of velocity/pausing) if the obj... Read more
RectTransformEditor, Overridden prefab properties don't bolden
We need to make RectTransform consistent with Transform, where we show with Bold all labels for values that have prefab override status Read more
Maximizing and un-Maximizing Audio Mixer window throws recursive seriali...
- Have a Mixer selected in the Editor, so that you can see it in the Audio Mixer window- Maximize the Audio Mixer window- Un-maximiz... Read more
[WP8] GUI.Button press is constatly called on emulator
To reproduce:1. Create a new script2. Add these lines to the script:"void OnGUI() {if (GUI.Button (new Rect (0, 0, 300, 100), "Press... Read more
Crash on iOS iPad only due to supposedly incorrect splash screen alterat...
To reproduce:1. Open attached project in Unity Free2. Build and run on iOS3. Notice warnings in xcode>Images.xcassets!Asset Catal... Read more
Missing scripts cannot be right-clicked in the inspector
Steps to reproduce : - import the project attached- open the scene and select the GameObject- right click on the script in the Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS