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Data gets corrupted after passing it into a static method of the same st...
Steps to reproduce:1) Extract and open the project attached by user (Corruption_Test.zip).2) Open scene 'corruption.unity'.3) Press ... Read more
[WebGL][Firefox] Black spots in the main camera
Reproduction steps:1. Download "Highlighting system" asset form the asset store.2. Build and run the first scene.3. Notice the black... Read more
Unity crashes in av_read_frame after regaining window focus when a Video...
How to reproduce: 1. Open attached project2. Open scene Scenes/Game.unity3. Play the scene- Wait about 10 seconds after the scene is... Read more
[Shuriken] Particle System bounds are not updated after moving whole par...
Steps to reproduce: 1. Download and import attached project.2. Open scene: MainScene3. Press play.4. Press teleport. Expected result... Read more
Game is stretched/distorted on standalone OSX player with non-native asp...
Repro steps:- Create project- Create standalone player- Choose a resolution that doesn't match the aspect ratio of the screen- Notic... Read more
[iOS] App crashes with EXC_BAD_ACCESS using UnityWebRequest
To reproduce:1. Open attached project ("792606.zip")2. Build for iOS3. Run on iOS device4. Hit either of the 2 buttons Actual behavi... Read more
[OSX][x64] Player crashes in screen selector when pressing enter
Reproduction steps:1. Open x86_64 OSX app.2. Navigate to Input tab in screen selector3. Press several different letters and the Ente... Read more
[Particle System] invalid gravity modifier results in console spam
1) Open attached project2) Click on particle system in the hierarchy3) Observe the particle system simulate nicely4) Now set the Gra... Read more
[SinglePassStereo] SPS + deferred + spotlights = no lighting
1) Download project and setup Vive2) Enter Play mode3) Observe the spotlight does not cast light or shadow onto the cube. Additional... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used