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Selecting object in animation window doesn't select it in scene view any...
To reproduce:1. Open project from parent case2. Select property3. Object is not selected in scene viewRegression from 4.3b6 Attachin... Read more
Selected animation clip switches when selecting keys
To reproduce:1. Open project from parent case2. Open scene problemScene3. Select object ELEPHANT_touch4. Select Default Take animati... Read more
Color picker behaviour is buggy for Int32 colors
To reproduce:1. Create a shuriken particle system and open the Color picker for start color2. Select the HSV color input3. First iss... Read more
Trigger/Collision detection problem when TimeScale is set to zero
To reproduce:1. Open the attached project2. Run "Test1" scene3. Notice, that nothing is logged in the console after the objects coll... Read more
Opening Unity 4.2 project in 4.3 doesn't show update warning
To reproduce:1. Create project in unity 4.22. Open it in 4.33. No warning about update is shown Are builds fully compatible and just... Read more
Prefab preview in Project Browser doesn't update when changes are made t...
- Create a cube and drag it in the project browser to make it a prefab (make sure you have a fairly big zoom level in order to see a... Read more
One finger WP8 touchscreen taps are consecutively registered on separate...
1. Create a project which displays info for every touchscreen touch2. Deploy it to device3. Start tapping screen with one finger at ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene