Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0f1
Issue ID
572618
Regression
Yes
Color picker behaviour is buggy for Int32 colors
To reproduce:
1. Create a shuriken particle system and open the Color picker for start color
2. Select the HSV color input
3. First issue: try entering some values - sometimes they change to a wrong value, other times it just sets the value to 0
4. Second issue: change the color to green (or anything, but not red). In the Colors area, while picking the color move towards the bottom-left corner and you'll notice that the color switches to red
Note: seems to be an issue with shuriken color pickers only
Does not reproduce with Version 4.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment