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Touchscreen.pressure memory not cleared leading to NaN value
-e: Rene says we don't clear the memory for Touchscreen.pressure leading to random values being in there -repro: --start editor on ... Read more
Lightmap UVs are corrupted after deploying the scene to Standalone Player
Steps to repro: 1. Open the attached project and "EveningB' scene; 2. Observe the Game View rendering and remember it; 3. Select Fil... Read more
[Linux] IConnectionState was not Disposed! error is thrown when using Pr...
How to reproduce: 1. Create new project 2. Open Profiler window and dock it 3. In Game view set window size to Play Maximized 4. Ent... Read more
Animation is delayed when transitioning between States
How to reproduce: 1. Open the attached project (LegacyAnimationTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button a... Read more
Animation Rigging throws exceptions when used with Sequences package (so...
When loading the project, and when jumping to different sequences when I use Animation Rigging in a timeline (specifically, when the... Read more
Validation error is thrown when using Shader Graph's Dropdown Nodes
Reproduction steps: 1. Open the attached project "My Project" 2. Open Shader Graph "Assets/Example/4D Noise" Expected result: No er... Read more
Unity editor doesn't open Visual Studio on file double click while SQL S...
Reproduction steps: 1. Run "SQL Server Management Studio" 2. Press "Cancel" if the "Connect to Server" window pops up on "SQL Server... Read more
HDRP/Hair appears white when the light is disabled in the scene
Steps to reproduce : - import the project attached - open the test scene - disable the light in the scene and notice the eyebrows a... Read more
[iOS] App crashes when "Use HDR" in Graphics settings and "Metal API Val...
How to reproduce: 1. Open the attached project ("1377349_2019.4.32f1.zip") 2. Build an Xcode project (File -> Build Settings -> Buil... Read more
[WebGL ]WebGL builds fail if external debug symbols option is used.
Steps to reproduce: 1. Open default project in Editor 2. Switch platform to "WebGL". 3. Open "Build Settings" and disable "Developme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected