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[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app cau...
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669 If you plug in a MR HMD in while a standalone app is running t... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce:1. Open attached project2. Open "Test" Scene3. Enter Play mode4. Select "TrimExcess-3.5" in the hierarchy5. Toggl... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce:1. Open attached project "TimeDeltaTime2.zip"2. Run on older Android OS (4.~)3. Lock screen while app is running4... Read more
[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts
Reproduction steps:1) Download and open user's attached project2) Build and run currently open scene (there are no scenes, just buil... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps:1) Download user's attached project2) Build and run "test.unity" scene on an Android device3) Put the device on y... Read more
RenderTexture.ConvertToEquirect converts the render texture to the oppos...
How to reproduce:1. Open attached Unity project "ConvertToEquirect"2. Load scene "main"3. Enter the play mode Expected result: The l... Read more
Unity freezes when calling "Select Dependencies" on a specific font asset
To repro:1. Add attached font asset to a project,2. Right-click scene "UI", then "Select Dependencies"-- Unity will either freeze or... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN:Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support cl... Read more
Exceptions are being thrown in HashSet<T> when using AssemblyDefinition
Steps to reproduce:1. Download 996937_repro.zip2. Open ScriptA and ScriptB in VS3. Notice multiple errors in Error List Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked