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Label remains in Animation window when cancelling Animation Curve editin...
- Select and object with an animation- Go to the Animation window and switch to Curves mode- Select one keyframe and drag it around ... Read more
Cancelling drag and drop of Sorting Layers doesn't properly revert the o...
- Go to the Tags and Layers window in Unity- Create 3-4 Sorting Layers- Drag one of them on top of another one and press Escape Expe... Read more
The Translate/Rotate/Scale gizmo gets broken really badly when cancellin...
- Create new Cube- Select the Rotate gizmo- Start rotating the cube and press Escape while doing that The gizmo will freeze in that ... Read more
Creating and Resizing Sprites operations in Sprite Editor get reverted w...
Hijacking for slightly different bug: 1. Drag a any handle in sprite editor and cancel it via escape2. Notice how it doesn't retry b... Read more
Setting the Default Cursor in PlayerSettings crashes the deployed standa...
To reproduce:1. Open the attached project2. Open the CursorTest scene3. Verify the Default Cursor in PlayerSettings is currently set... Read more
Grammar error in error text
Error in serialized names. The text reads: "The same field name is serialized multiple names in the class or it's parent class. This... Read more
OnEnable / OnDisable call ordering broken i.r.t. assembly reloading when...
=================================================Scroll down for proposed patch and please review!==================================... Read more
Undo after rotating a child object fails to undo the rotation correctly
Steps to reproduce : - import the project attached- open the scene and select the plane- rotate the plane on all 3 axes- press undo ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes