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[Android][Adreno 540] Artefacts on non default camera viewport rect
How to reproduce:1. Open attached project2. Build to device with Adreno 540 GPU3. Inspect visual artefacts that are caused by non-st... Read more
[asmdef] Renaming Assembly Definition file causes compiler errors
Steps to reproduce:1. Create a new Unity project2. Create new Assembly Definition with name “Test” in Project window3. Rename Assemb... Read more
Player settings checked property Default is full screen makes game start...
Reproduction steps:1. Open Unity2. Open File -> Build Settings.. -> Player Settings..3. Set Display Resolution Dialog to Hidde... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity;2. Create new project;3. Open Lighting Window (Window>Lighting>Settings);4. Observe the field na... Read more
[Android] Handheld.PlayFullScreenMovie with FullScreenMovieControlMode.F...
How to reproduce:1. Open attached project2. Build to device3. Click "Play video" button in the center of the screen-- Notice that af... Read more
WebGL player fails to build when enable exceptions is set to none
Multiple exceptions are thrown failing to build Webgl Player when in publishing setting, enable exception drop-down is set to none. ... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce:1. Open the attached project2. Build the project3. Launch the build using -force-glcore argument4. Change the resol... Read more
Timeline audio clips are played early when time scale is less than 1
How to reproduce:1. Open Unity2. Load tester-submitted project(TimeLineRepro.zip)3. Open 'TimelineSync.unity' scene4. Play the scene... Read more
NavMeshPath sometimes returns bad paths when using Obstacle Carving
How to reproduce the issue:1. Open the attached project2. Open the "NavBug" scene3. Enter Play mode4. Navigate to the area with text... Read more
[Metal] [HDR] [Defered] Screen and objects are filled with black squares
Reproduction steps:1. Open the attached '980122.zip' project.2. Build and run the 'New scene' using an iOS device.- Notice, that scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes