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"GUI.DrawTexture" does not work properly when used inside custom propert...
Steps to reproduce : - import the project attached- open the scene "Try me"- select the object "Inspect me!"- look in the Inspector ... Read more
Unity hangs when particleSystemRenderer.Render is called on Update()
To reproduce:1. Open project Unity4.2.1f4_CrashReport2. Open scene TestCrashScene3. Select the Main Camera4. In the GLRenderer scrip... Read more
Can start recording animation without animation clip
Can start recording animation without animation clip Repro:1. Have an object and open the animation window - add new animation clip2... Read more
Adding Enabled curves for scripts is broken
Juha's explanation: Repro: Adding myScript.Enabled curve via recording system produces:- isPptrCurve: true- Valuetype: Boolean Addin... Read more
With 64 bit platforms, Unity crashes when a raycast hits a quad
With 64 bit platforms, Unity crashes when a raycast hits a quad. 2) How can we reproduce it using the example you attached- Open the... Read more
Manual documentation page for SpritePacker is outdated
New Screenshots are needed and it's lacking a lot of information. For example, it needs to explain why do we have a Pack and a Repac... Read more
Undo for the Automatic Sprite slicing operation doesn't work
- Import an image as Sprite with Sprite Mode set to Multiple- In the Sprite Editor window perform an autoslicing- Press Ctrl Z to Un... Read more
Pivot change does not get applied during Safe automatic slicing
- In the Sprite Editor do an Automatic slice with Pivot set to Center and Method set to Delete Existing- Press Apply- Now perform an... Read more
Sprite Editor window doesn't get updated properly when docked
- Dock Sprite Editor next to Scene view- Select some Sprite in the Project Browser -> Sprite Editor window disaplys that- Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo