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Crashed when using "Ctrl+Z" after flattening terrain.
Crashed when using undo (Ctrl + Z) after flattening a terrain highmap. Steps to reproduce- Open the attached Unity Project in 2018.1... Read more
Crash when making a copy of a textured terrain
Steps to reproduce:1. Open QA's attached project2. Create a terrain, add one of the textures in the Assets folder3. Copy the texture... Read more
[UI] Prefab position is not saved when it is applied
Steps to reproduce:1. Open user attached project2. Find the StrikeView prefab in the project, drag it on the canvas3. Notice that th... Read more
[New Scripting Runtime] Windows x86 Mono build executable fails to start
1. What happenedWindows x86 Mono build executable fails to start. I'm getting 'Failed to load mono'. 2. How we can reproduce it usin... Read more
Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce:1. Open the attached project2. In Project window, select "cloisterGarden_noFountain"3. Open Inspector window and ch... Read more
Unity crashes on PackageManager::PackageAssets::RegisterPackages after o...
Steps to reproduce:1. Download and install Microsoft OneDrive2. Create a new Unity project in OneDrive directory3. Close Unity4. Wai... Read more
Unity fails to resolve packages after opening a project stored in cloud ...
Steps to reproduce:1. Download and install Microsoft OneDrive2. Create a new Unity project in OneDrive directory3. Close Unity4. Wai... Read more
GI Meta Pass does not see to upload per object information
Note: This is super important for SampleGame project and Photogrammetry demo project that rely a lot on planar mapping. This should ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes