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Burst errors BC1040 are thrown when entering Play Mode with Entities usi...
How to reproduce:1. Open tester-submitted project (BurstErrors.zip)2. Open the SampleScene3. Enter Play Mode and wait a few seconds ... Read more
Rotation values flip in animation when importing FBX with a generic rig
How to reproduce:1. Open the attached “IN-117113” project2. Open the SampleScene3. In the Hierarchy window, select the "R_Up_leg" Ga... Read more
[Linux] Create Asset context menu is created with a vertical offset when...
How to reproduce:1. Create or open any project2. Position Project window to the lower half of the Editor3. Click on the + just below... Read more
BatchRendererGroup draws have poor thread load balancing in some cases
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more
Certain textures are not loaded when using the "Load texture data on dem...
How to reproduce:1. Open the “IN-109786.zip” project2. Open the “Main” scene3. Observe Scene View and Console window Expected result... Read more
Crash on WriteParticleLineVertex when particle systems are rendered in a...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter Play mode3. Click the “continue” button twice4. Click on the pu... Read more
Crash on mecanim::ValueArrayCopy when triggering a specific Animation Tr...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Demo 3D Open World” Scene3. Enter Play Mode4. Use “wasd” or arr... Read more
Incorrect mouse cursor in source selection pop up menu.
When selecting a video clip or image from a component the mouse cursor is double arrow (Scroll Icon). I would expected this to be a ... Read more
The URP Light Objects are pink
How to reproduce:1. Open the attached repro-project from Google Drive2. Select the Scene view3. Observe the URP Light Objects Expect... Read more
“ArgumentException: Trying to use an invalid resource (pass Motion Blur)...
Reproduction steps:1. Create and open a 2D URP sample project2. In the Hierarchy Window, select the “Main Camera” GameObject3. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered